Deviant Login Shop
 Join deviantART for FREE Take the Tour
×



Details

Submitted on
February 11
Image Size
5.4 MB
Resolution
4800×3155
Link
Thumb
Embed

Stats

Views
907 (4 today)
Favourites
16 (who?)
Comments
7
×
Amronmap1 by calthyechild Amronmap1 by calthyechild
Another map for www.booksofgrimm.com/ The Books of Grimm. Go to his site to see the full sized version, if you'd like, and learn more about the fantasy world this map covers.

As this is a commission, please don't snatch it. I'm very open-source and have plenty of FREEEE map resources for you and your maplust, so go and steal those instead. Brushes! A huge tutorial on how exactly I do maps! Textures! The huge pack even has a FONT. You have no excuse, basically any joe can make a map with this. calthyechild.deviantart.com/ar… Plus, I do very generously low priced map commissions. You can get your own map! For cheap! Paul is pretty convinced he's robbing the cradle and eventually I'm going to realize what my work is worth, so get in on the cheap maps while you still can, I guess!
Add a Comment:
 
:iconj-grey:
J-Grey Featured By Owner 1 day ago
Wow, amazing map, it's so detailed!
Now I see what you mean about the mountains, they look great here.
Have you made the dot line in Photoshop or other program?
Reply
:iconmelaphyre:
melaphyre Featured By Owner Feb 12, 2014
Whoa, that's so detailed! It's like those cool maps on the inside of the Lord of the Rings books. Is it hard, making maps like this? I tried it once and it just turned into an incoherent mess.
Reply
:iconcalthyechild:
calthyechild Featured By Owner Feb 19, 2014  Student Digital Artist
Hard? No. Time-consuming and a little nitpicky at worst. Snoop in my gallery, I have a tutorial for how I started off making maps. The tutorial comes with a massive brush set, fonts (including map glyph font for non-Photoshop users), textures, and all of the things you need to get started making maps the way I do. I use basically the same strategy these days. Heck, I even use some of the resources from that tutorial in my map commissions, as well as another massive set I created that I haven't released yet.

Basically, learning placement and how to make things look good and natural is very much a learning process that comes with practice and a good eye for arrangement. I always set up all of the land and rivers first, before approaching anything else. Then, I put any text down... if you looked through my maps the Carmen map is a good example of what I'd start off with before doing glyphs. I never did do full land details for that map, just the land and water and text. Knowing where all the text is going to be is half of the battle. With one caveat; I don't put down text to say, name a mountain range until I've placed the mountains, since I want the text to curve around the range. Same with roads; I'll draw the road first and then place the text. But for forests, knowing where the text is going to be is a huge help. If there's going to be say, a city in the forest that's illustrated, I'll place the little city illustration before doing the trees. Always work from biggest to smallest. Things like forests should thin out to much smaller trees. The tiny scattered trees, and little bits of land texture I think really help to keep it from looking too cluttered.

So. Land/water first. Text next (unless it's going to curve around an element). Then mountains and hills, because they're big. If you're doing symbols for cities, place them, and if you're doing illustrated tiny cities, definitely place them now. Then do the roads, and any text labels that need to curve. Then do the bigger 'insides' of the forests, which should thin out to small individual trees around the text and edges. Same approach for any deserts/jungles/grasslands/swamp. Any big clumps, thin them out to much smaller pieces.

If it looks too busy, erase bits until it looks right. If you think it looks too empty, this is where you grab your tiny texture brushes, like the individual grass clumps/rocks/etc and add some texture, or freehand in cracks, little hills, valleys, that kind of thing. If you think stuff looks too 'stamped', freehand in details so it doesn't look repetitive. The stamps ought to be a base rather than the be all to end all.

Always work big to small, basically, and always have smaller stuff to break up the big stuff, don't just stamp.

My early maps were not this good. For example, even my tutorial map is AWFUL. I just kinda rushed it to show the basic technique! I'm wayy better now.
Reply
:iconmelaphyre:
melaphyre Featured By Owner Feb 21, 2014
I would have never thought to do the text first! Interesting, I'll have to keep that stuff in mind. Thank you for the advice.
Reply
:iconshareyourworldwide:
shareyourworldwide Featured By Owner Feb 12, 2014
This is awesome! :la:
Maybe I'll give you a comission for a map one day if my fantasy story gets anywhere.
And nope. No cheapshots on me, I feel better when the artist gets a fair pay.
Reply
:iconcalthyechild:
calthyechild Featured By Owner Feb 19, 2014  Student Digital Artist
Well, Paul (the Amron map commissioner) is actually in the process of writing his stories and is using the maps as a visual aid for his writing process. So, maybe having a map would give you some inspiration to go at it? :)

And thank you, I think this is one of my best maps.
Reply
:iconshareyourworldwide:
shareyourworldwide Featured By Owner Feb 19, 2014
Well I have the maps in my head already and am in the process of writing my a bit more elaborate fantasy story.
When I feel that my work deserves it I'll come back to you :)
Reply
Add a Comment: